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__TOC__[[File:NHRL Event Space.jpg|thumb|NHRL Combat Area]]Norwalk Havoc seeks to hold fun and exciting Robot Combat Events. Our goal is to continue to foster and grow this amazing community of hobbyists and elevate the sport of Robot Combat. All of our events are live streamed on the internet and we seek to deliver production values on par with a live sporting event. Over the long term our goal is build an online following that will generate revenue to allow us to host more events and expand the sport.
__TOC__[[File:NHRL Event Space.jpg|thumb|NHRL Combat Area]]While similar to other event rules, NHRL tends to be more accepting of exotic and high powered weapons. Our goal is to provide fun, exciting fights and a fair playing field. The sprit of the rules is what is more important than fighting to get to the letter of the law. Good sportsmanship is always required.
== Event Overview ==
Our events are grouped into annual seasons. Seasons last 1 year. Each season will consist of 6 to 4 open tournaments, and the top 4 winners of each of the tournaments will be invited back to fight in the finals event held in December of the calendar year. The tournaments are double elimination style ensuring all competitors who enter to fight get to fight at least 2 matches.
=== Weight Classes ===
* [[3lb Weight Class|3lb]] - 6 Tournaments and a Final
* [[12lb Weight Class|12lb]] - 6 Tournaments and a Final
* [[12lb Sportsman Weight Class|12lb Sportsman]] - 6 Matches and no finals
* [[30lb Weight Class|30lb]] - 6 Tournaments and a Final


Information regarding violation of these rules and other important information can be found on the [[Safety|Safety page]].
=== Registration Fees and Prizes ===
* Registration is '''free'''
:- If you register it is very important you let us know in advance if you are unable to attend so we can correctly plan for the right number of competitors.
{| class="wikitable"
|+ Prizes
! Weight Class !! Tournament Winner !! Tournament Runner Up !! Finals Winner !! Finals Runner Up
|-
| 3lb || $1,000 USD || $400 USD || $10,000 USD || $4,000 USD
|-
| 12lb || $1,000 USD || $400 USD || $12,000 USD || $4,000 USD
|-
| 12lb Sportsman || A Handshake || A Pat on the Back || - || -
|-
| 30lb || $1,000 USD || $400 USD || $15,000 USD || $5,000 USD
|}


All competitors must agree to the [[Participant Agreement|Participant Agreement.]]
=== Safety ===
== Bot Design Rules and Limits ==
Robot Combat has a stellar safety record. In order to grow the sport it is important we keep that safety record perfect. Fighting Robots are inherently dangerous. Safety is paramount. We require that all competitors abide by all the safety rules for their weight class. This is not just for your safety but everyone else's as well. Safety violations can occur for:
Please see [[Bot Design Rules|our new ruleset for bot design here]]. If you're looking for rules split by weight class, those rules documents were replaced by the new ruleset for the May 2022 competition.


=== Special Rules for Rocket Motors & Flames ===
* Improper or non-use of [[weapon lock]]
Bots that use weapons such as rocket motors, or weapons that include the use of a flame, must abide by additional rules. See the sections on Fire and Flame-Based Weapons and Rocket Motors on the [[Safety|Safety Page]].
* Unsafe weapon tests with box open
* Unsafe touching of the bot (grabbing an unlocked weapon)
* Improper load-in procedure
* Pit safety issues such as open test box testing, driving in pits, weapon test on table, etc


== 20 Minute Ready Rule ==
We will use an escalating system of consequences: These reset each event.
All robots are guaranteed a minimum of 20 minutes between fights. When there are many bots in event the time between matches may be up to an hour or two between your robots last match and its next match. As the number of robots dwindles the time between your robots last match and next will get shorter. The minimum time it can be is 20 minutes. This time is per bot, not per builder. '''If you are entering multiple bots it is on you to manage your time.''' Robots that are not ready will forfeit their matches.


== Judging ==
* 🟨 1st issue: Yellow Card: Warning
All fights are observed by a team of 3 judges who are typically ex-competitors and previous bot builders. In the event that a fight lasts the entire 3 minutes (or 3.5 minutes for encore), the match decision goes to the judges. Directly after a match has concluded the judges will enter their scores for how each robot performed during their fight. Once this is done this score will be displayed for all to see and we may invite the judges to discuss the reasons behind their scores.
* 🟧 2nd issue: Orange Card: Match forfeit
* 🟥 3rd issue: Red Card: Event forfeit
* ⬛️ 4th issue: Black Card: Year forfeit


'''Judges decisions are final.'''
Each of these levels comes with a chat about what happened and how to improve safety.  We 100% understand that accidents happen, especially under stress.  If you get a card, please don't panic.  It's not a sleight on you personally.  We will do everything that we possibly can to make sure that we work together to correct the safety issues in question.  As a competitor myself, the absolute last thing I want to do is tell a competitor they can't compete.  However, if said competitor is putting themself or others in danger, we need to make sure those issues are corrected.  


We are using a new judging criteria for 2022. [[Judging Criteria|Read more about it here]].
=== Signup Limits ===
Our goal is always to be a one day event. Because of this we need some limits on how many bots we can fight. Doing some back of the napkin math we can stay a one day event as long as we keep it around 32 bots per cage. (We have 3 cages at current.)


==Spares==
* Our signup form automatically closes in the event 128 bots show up
====Spare Robots====
* Our soft cap for 3lb bots is 64 bots. We will begin implementing a hard cap at 72 bots per event
Bringing exact duplicate copies of your robot is allowed. In order to count as the same robot spares must be as close to exact copies as possible. This is a common way many competitors speed up repairs. All copies must pass safety before competing. If you are bringing multiple robots in a modular configuration you should be able to demonstrate the modules could be swapped between robots at any time. If you can't, then it doesn't qualify as the same robot.
* Our soft cap for 12 and 30lb is 32 bots between the two weight classes. We will begin implementing a hard cap at 48 bots.
====Spare Batteries====
Bringing Spare Batteries is HIGHLY encouraged. Bots get a minimum of 20 minutes in between matches for repair and recharge. Rarely is this enough time to recharge a fully dead battery. Bringing spare batteries is highly recommended! If you let the organizers know your battery size and connector type one week in advance (robot@nhrl.io), we will gladly provide you with a spare battery for your bot for free. NHRL has a strong preference for XT style connectors XT90/60/30s.


==Cage Load-in/Load Out Procedure==
Please see the [[Cage Load-In and Load-Out]] for details on our cage load-in and load-out procedure.


== General Fight Rules ==
The best thing to do is sign up early and try no to cancel. Cancelations make the bracket messy and might take up a space someone else might use. Registrations close one week in advance of the event. Cancelation slots cannot be refilled by new competitors at that time.

=== Spirit of the event and the rules ===
'''More important than winning or any prize is that the events are fun and enjoyable for all.''' Short of the weight rule, the rules exist to set the sprit more than a specific worded law. AKA Don't be a lawyer about it. We have a bias to fight robots that show up. If you build something new that you think plays to the edge of rules, show up and tell us why it should be allowed. Odd's are we will let you fight, we love new creative ideas.

== Day Of Schedule ==
We look to start early so we can end early. As a rule no NHRL will go past Midnight EST.
{| class="wikitable" style="width: 80%; height: 16em; "
|- style="vertical-align:top;"
| 07:00 || Doors Open for Competitors.
|- style="vertical-align:top;"
| 9:30 || All teams must be present.
|- style="vertical-align:top;"
| 9:45 || All competing robots must have been photographed, passed safety, and weighed in.
|- style="vertical-align:top;"
| 10:00 || Stream begins and first fights occur.
|- style="vertical-align:top;"
| 18:00 || We should be down to the final 8 robots in 3lb and 4 robots in 12 and 30lb. NHRL Prime will begin.
|- style="vertical-align:top;"
| 22:00 || Last fight of the day + Winners ceremony.
|}

=== Fight Order ===
NHRL Fights matches run ideally based on challonge/bracket match order. If you are not ready when you match number is up and you have already had at least 20 minutes, you can ask for a skip. We will then see if other matches are ready in your round. If no other matches are ready and you are the lowest match number that has asked for a skip we reserve the right to forfeit you for the match. If such a forfeit occurs all other matches in the round will have an additional 5 minutes before the cycle repeats. '''Our goal is to fight robots, not forfeit them, but we need to keep matches moving.'''

==== '''Standard Event Flow''' ====
* 3lb Winners Bracket (Till all robots have fought at least once)
* 30lb Winners Bracket
* 12lb Winners Bracket

* '''20 Minute Break'''

* 3lb losers bracket
* 30lb losers bracket
* 12lb losers bracket

* '''5 Minute 3lb DQ'd bot rumble'''

* 3lb Winners Bracket
* 30lb Winners Bracket
* 12lb Winners Bracket
* 12lb Sportsman Winners Bracket

* All weight classes losers bracket based on who is ready
* All weight classes winners bracket based on who is ready
* 20 Minute breaks if needed
In the beginning you may have between 1 to 3 hours between matches. As the tournament moves on match time will tighten. Robots that perform well will need to be able to be turned around to fight again in 20 minutes.

== House Rules / Specs ==
Rules at 50 Day are similar to many other robot combat events, NHRL Rules tend to be more permissive of exotic and high powered weapons. Judges reserve the right to grant exceptions to any rule. Our goal is to provide fun, exciting fights and a fair playing field. The sprit of the rules is what is more important than fighting to get to the letter of the law. Good sportsmanship is always required.
=== Arena ===
[[File:Brett in the Arena.jpg|thumb|NHRL 3lb Arena with house bot [[Brett the Brick]]]]

==== 3lb ====
* 8'x 8' Double Walled Polycarbonate
* Wooden arena floor painted with [[:File:BEHR Paint.jpg|Dead Flat Paint]]
* Wooden trim backed by steel and wooden roof
* 2000 CFM Negative pressure system (Fire is okay and encouraged. Matches do '''not''' automatically stop if there is a lipo fire)
* [[Brett the Brick]] 60lb Steel Brick with HD Camera inside.

==== 12lb Sportsman ====
* 8'x 8' Double walled 1/4" Polycarbonate
* Wooden arena floor painted with [[:File:BEHR Paint.jpg|Dead Flat Paint]]
* Wooden trim backed by steel and wooden roof
* 2000 CFM Negative pressure system (Fire is okay and encouraged. Matches do '''not''' automatically stop if there is a lipo fire)
* [[Brett the Brick]] 60lb Steel Brick with HD Camera inside.
* [[The Friendly Fire]] Robot triggered corner mounted propane flame thrower

==== 12lb ====
* 16'x 16' Double walled, shock mounted 1/2" Polycarbonate
* Wooden arena floor painted with [[:File:BEHR Paint.jpg|Dead Flat Paint]]
* Wooden trim backed by steel and wooden roof
* 12000 CFM Negative pressure system (Fire is okay and encouraged. Matches do '''not''' automatically stop if there is a lipo fire)
* [[Fluffy]] Large house robot with HD cameras

==== 30lb ====
* 16'x 16' Double walled, shock mounted 1/2" Polycarbonate
* Wooden arena floor painted with [[:File:BEHR Paint.jpg|Dead Flat Paint]]
* Wooden trim backed by steel and wooden roof
* 12000 CFM Negative pressure system (Fire is okay and encouraged. Matches do '''not''' automatically stop if there is a lipo fire)
* [[Fluffy]] Large house robot with HD cameras
=== [[Pits]] ===
Competitors will be assigned a pit location. Pits are where you can store your gear, test and assemble your robot, and charge your batteries. Each team gets:
* 6ft Folding table
* One chair (bring more if you need them)
* 120V Powerstrip
* Each robot will get a minimum of 20 minutes of pit time between matches. Robots not ready to fight after 20 minutes may have to forfeit their matches.
Competitors will also have access to full machine shop for last minute tweaks and fixes. We also have lots of spare parts on hand should you need them. Please be aware though that during event day [[NHRL 2021 Staff|NHRL Staff]] Will be very busy and may not have time to spend helping everyone.

Pits areas will have several communal test boxes for safely testing robot functionality.

=== Judging ===
All fights are judged by a team of 3 judges. Judges may be remote and watching via zoom. There is open deliberation between judges after the fight and they will announce their final decisions. Judges are typically ex-competitors and previous bot builders. As the events have grown in scale and scope we continue to work to professionalize the judging. There may be official scores in future matches. Judges primarily are looking for aggression and control of the match. Judges may request a replay of certain sections of a match to assist in judging. Judges decisions are final at this time. Matches in the winners bracket may have a review requested if both competitors agree.

Matches will be judged across 3 categories of equal weight

* Control - How controllable this robot in how it translates across arena and in how it attacks
* Aggression - How much does this robot act as the aggressor and dominate the match flow
* Damage - How much damage does this bot do its competitor.

=== Fight Rules ===
{| class="wikitable" style="width: 95%; height: 16em "
{| class="wikitable" style="width: 95%; height: 16em "
|-
|-
| Duration || 3 Minutes or 3.5 minutes if an encore is called for by the judges.
| Duration || 3 minutes, but bots must be designed to sit idle and powered on for up to 3 minutes before the match starts.
|-
|-
| Knock Out || Any robot unable to show controlled motion after 10 seconds is considered disabled and will be considered a knock out.
| Knock Out || Any robot unable to show controlled locomotion after 10 seconds is considered disabled and will be considered a knock out. In a multibot, 51% of the weight of your bots must be unable to show motion for 10 seconds to be fully knocked out.
|-
|-
| Tap Out || Any competitor can forfeit the match for any reason by loudly banging on the arena wall. This is considered a tap out, and counted as a loss. The other competitor must stop attacking immediately; continuing to attack after tap out will be viewed as unsportsmanlike.
| Tap Out || Any competitor can forfeit the match at any time by pressing the large red button on their button box. This is considered a tap out, and counted as a loss. The other competitor must stop attacking immediately; continuing to attack after tap out will be viewed as unsportsmanlike.
|-
|-
| Encore || If a match is particularly exciting the judges may poll the audience in the final minute and decide to add an Encore extending the match by 30 seconds. Only one Encore can happen in any single match. Encores only occur in the winners bracket
| Hazard || If officials deem a robot to be a hazard to the crowd or a robot is doing sustained damage to the arena, the judges may prematurely end the match at any time. Purposefully destroying the arena may result in a forced forfeit of the match.
|-
| Hazard || If the judges deem a robot to be a hazard to the crowd or a robot is doing sustained damage to the arena, the judges may prematurely end the match at any time. Purposefully destroying the arena may result in a forced forfeit of the match.
|-
|-
|House Robots
|House Robots
|The house robots serve as an in ring camera, and referee that can sometimes unstick and disentangle bots. House robots will unstick stuck robots each once per match. If stuck a second time the robot must unstick itself or it will lose if unable to show controlled motion.
|The house robots serve as an in ring camera, and referee that can sometimes unstick and disentangle bots. House robots will unstick stuck robots each once per match. If stuck a second time the robot must unstick itself or it will lose if unable to show controlled motion.
|-
|-
| Safety || Organizers reserve the right to disqualify any competitor for failing to follow basic safety. All robots with a kintetic weapon should have a weapon lock. The lock should not be removed until both bots are in the arena and the doors are about to close.
| Safety || Officials reserve the right to disqualify any competitor for failing to follow basic safety. All robots with a kinetic weapon should have a weapon lock. The lock should not be removed until both bots are in the arena and the doors are about to close.
|-
|-
| Sportsmanship || Judges reserve the right to KO or Disqualify any bot or team for unsportmanship like conduct.
| Sportsmanship || Officials reserve the right to KO or Disqualify any bot or team for unsportsmanlike conduct.
|-
|-
| Judges Decisions are Final || All judges decisions are final and not subject to review.
| Final Decisions || All judges decisions are final and not subject to review.
|-
|-
|'''Be Ready'''
|'''Be Ready'''
Line 176: Line 53:
|}
|}


== Tips and Tricks ==
== Pausing the Matches for Unsticks ==
If two bots are locked together, we may pause the match to perform a manual unstick. These unsticks are at the cage manager/referee's discretion. We may ask that weapon locks be inserted into the bots before we do the unstick.
* '''Arrive with a working robot that is ready to fight.'''

* Arrive before 9AM to secure a good pit location, get your robot through safety checks early.
Here are the criteria we apply in order to decide whether to pause a match for an unstick:
* Bring extra batteries and be ready to swap them quickly.
# The bots have been intertwined for more than 10 seconds.
* When your robot is ready to fight head to arena area rather than waiting at your pit.
# The stick is not a purposeful move (i.e. one bot isn't pinning the other).
* Fix your robot before chatting with other competitors.
# The stick cannot be rectified by the house bot.
# The stick stops the fight for at least one competitor. For instance, if 2 bots were stuck together in such a way that they could both still hit each other and still move somewhat, it may continue on. If a competitor can't win points anymore, then it is considered a stick.
# There is some amount of time left in the fight. If the bots get stuck together 4 seconds from the end of the match, we'll just let it run, for example.

== Spirit of the Rules ==
'''More important than winning or any prize is that the events are fun and enjoyable for all.''' Short of the weight rule, the rules exist to set the sprit more than a specific worded law. AKA Don't be a lawyer about it. We have a bias to fight robots that show up. If you build something new that you think plays to the edge of rules, show up and tell us why it should be allowed. Odds are we will let you fight, we love new creative ideas.

If you want to speak to an official about potential new bot designs that you feel may be on the edge of the rules, you can contact staff by emailing robot@nhrl.io.

== Pushing the Rules ==
These rules describe the absolute limits of what can be done. There is much that is allowed at NHRL that might not be at other events. We actively encourage competitors to think creatively and imagine new robot designs. The following are examples of things are are perfectly legal within the NHRL rules
===You are ALLOWED to do this at NHRL===
*Robots that use fire or heat as weapon
*Robots powered by an internal combustion engine
*Robots that use compressed gasses
*Robots that are made of fabrics or soft bodies
**It is okay to use materials which may entangle spinning weapons.
**Materials must not be used solely as an entanglement device.
*Robots that will keep fighting even if their batteries are on fire
*Robots that are crusher robots
*Robots that fly or hover

Latest revision as of 18:17, 25 July 2023

NHRL Combat Area

While similar to other event rules, NHRL tends to be more accepting of exotic and high powered weapons. Our goal is to provide fun, exciting fights and a fair playing field. The sprit of the rules is what is more important than fighting to get to the letter of the law. Good sportsmanship is always required.

Information regarding violation of these rules and other important information can be found on the Safety page.

All competitors must agree to the Participant Agreement.

Bot Design Rules and Limits

Please see our new ruleset for bot design here. If you're looking for rules split by weight class, those rules documents were replaced by the new ruleset for the May 2022 competition.

Special Rules for Rocket Motors & Flames

Bots that use weapons such as rocket motors, or weapons that include the use of a flame, must abide by additional rules. See the sections on Fire and Flame-Based Weapons and Rocket Motors on the Safety Page.

20 Minute Ready Rule

All robots are guaranteed a minimum of 20 minutes between fights. When there are many bots in event the time between matches may be up to an hour or two between your robots last match and its next match. As the number of robots dwindles the time between your robots last match and next will get shorter. The minimum time it can be is 20 minutes. This time is per bot, not per builder. If you are entering multiple bots it is on you to manage your time. Robots that are not ready will forfeit their matches.

Judging

All fights are observed by a team of 3 judges who are typically ex-competitors and previous bot builders. In the event that a fight lasts the entire 3 minutes (or 3.5 minutes for encore), the match decision goes to the judges. Directly after a match has concluded the judges will enter their scores for how each robot performed during their fight. Once this is done this score will be displayed for all to see and we may invite the judges to discuss the reasons behind their scores.

Judges decisions are final.

We are using a new judging criteria for 2022. Read more about it here.

Spares

Spare Robots

Bringing exact duplicate copies of your robot is allowed. In order to count as the same robot spares must be as close to exact copies as possible. This is a common way many competitors speed up repairs. All copies must pass safety before competing. If you are bringing multiple robots in a modular configuration you should be able to demonstrate the modules could be swapped between robots at any time. If you can't, then it doesn't qualify as the same robot.

Spare Batteries

Bringing Spare Batteries is HIGHLY encouraged. Bots get a minimum of 20 minutes in between matches for repair and recharge. Rarely is this enough time to recharge a fully dead battery. Bringing spare batteries is highly recommended! If you let the organizers know your battery size and connector type one week in advance (robot@nhrl.io), we will gladly provide you with a spare battery for your bot for free. NHRL has a strong preference for XT style connectors XT90/60/30s.

Cage Load-in/Load Out Procedure

Please see the Cage Load-In and Load-Out for details on our cage load-in and load-out procedure.

General Fight Rules

Duration 3 minutes, but bots must be designed to sit idle and powered on for up to 3 minutes before the match starts.
Knock Out Any robot unable to show controlled locomotion after 10 seconds is considered disabled and will be considered a knock out. In a multibot, 51% of the weight of your bots must be unable to show motion for 10 seconds to be fully knocked out.
Tap Out Any competitor can forfeit the match at any time by pressing the large red button on their button box. This is considered a tap out, and counted as a loss. The other competitor must stop attacking immediately; continuing to attack after tap out will be viewed as unsportsmanlike.
Hazard If officials deem a robot to be a hazard to the crowd or a robot is doing sustained damage to the arena, the judges may prematurely end the match at any time. Purposefully destroying the arena may result in a forced forfeit of the match.
House Robots The house robots serve as an in ring camera, and referee that can sometimes unstick and disentangle bots. House robots will unstick stuck robots each once per match. If stuck a second time the robot must unstick itself or it will lose if unable to show controlled motion.
Safety Officials reserve the right to disqualify any competitor for failing to follow basic safety. All robots with a kinetic weapon should have a weapon lock. The lock should not be removed until both bots are in the arena and the doors are about to close.
Sportsmanship Officials reserve the right to KO or Disqualify any bot or team for unsportsmanlike conduct.
Final Decisions All judges decisions are final and not subject to review.
Be Ready Only 20 minutes of pit time is guaranteed between matches. This usually only comes into play when there are few robots remaining in the bracket. Early on time between matches can be an hour or more.

Pausing the Matches for Unsticks

If two bots are locked together, we may pause the match to perform a manual unstick. These unsticks are at the cage manager/referee's discretion. We may ask that weapon locks be inserted into the bots before we do the unstick.

Here are the criteria we apply in order to decide whether to pause a match for an unstick:

  1. The bots have been intertwined for more than 10 seconds.
  2. The stick is not a purposeful move (i.e. one bot isn't pinning the other).
  3. The stick cannot be rectified by the house bot.
  4. The stick stops the fight for at least one competitor. For instance, if 2 bots were stuck together in such a way that they could both still hit each other and still move somewhat, it may continue on. If a competitor can't win points anymore, then it is considered a stick.
  5. There is some amount of time left in the fight. If the bots get stuck together 4 seconds from the end of the match, we'll just let it run, for example.

Spirit of the Rules

More important than winning or any prize is that the events are fun and enjoyable for all. Short of the weight rule, the rules exist to set the sprit more than a specific worded law. AKA Don't be a lawyer about it. We have a bias to fight robots that show up. If you build something new that you think plays to the edge of rules, show up and tell us why it should be allowed. Odds are we will let you fight, we love new creative ideas.

If you want to speak to an official about potential new bot designs that you feel may be on the edge of the rules, you can contact staff by emailing robot@nhrl.io.

Pushing the Rules

These rules describe the absolute limits of what can be done. There is much that is allowed at NHRL that might not be at other events. We actively encourage competitors to think creatively and imagine new robot designs. The following are examples of things are are perfectly legal within the NHRL rules

You are ALLOWED to do this at NHRL

  • Robots that use fire or heat as weapon
  • Robots powered by an internal combustion engine
  • Robots that use compressed gasses
  • Robots that are made of fabrics or soft bodies
    • It is okay to use materials which may entangle spinning weapons.
    • Materials must not be used solely as an entanglement device.
  • Robots that will keep fighting even if their batteries are on fire
  • Robots that are crusher robots
  • Robots that fly or hover